The WoW Forever beta is live · level cap 20 (30 announced for later in the beta)

Beta guide

0 / 51talent points

Holy

0 pts

Protection

0 pts

Retribution

0 pts
Point order by level Recorded as you click
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Recommended Paladin builds

Starting points built from the beta talent data and Classic leveling experience. They have not yet been tested in the Forever client — adjust them as you play.

Retribution leveling (20/0/31)

Leveling 10–60 with a two-handed weapon · 20/0/31 · capstone at level 60 · Theorycraft

Take Seal of Command and Sanctified Judgement early, reach Twist of Light, then use the remaining points on Holy's stat talents for longer questing sessions.

  • Benediction and Conviction make seals and judgements cheaper and hit harder from level 10.
  • Pursuit of Justice speeds up travel between quest hubs.
  • Vengeance and Two-Handed Weapon Specialization boost the melee damage you deal all the way to 60.
  • Divine Strength and Divine Intellect add raw stats that help every build.

What changed from Classic

Compared with the Classic Era client (19 new, 23 changed, 8 unchanged). Tick “Mark changes from Classic” in the calculator to see these on the grid.

New talentTreeRanksMax rank effect
Improved SealsHoly3Increases the damage done by your Seals and Judgements by 15%.
Voice of TruthHoly1Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
ReverenceHoly3Allows 30% of your Mana regeneration to continue while casting.
Purifying PowerHoly2Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Infusion of LightHoly2Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
Divine PrecisionHoly3Improves your chance to hit with Holy spells by 18%.
Consecrated GroundHoly2Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Light's VigilHoly1Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 182 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 324. The Paladin may only have one Light's Vigil active per party.
Improved Seal of FuryProtection1When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.
Sacred DutyProtection2Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Swift JudgementProtection1Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Templar's BulwarkProtection1When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Iron CreedProtection5Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Holy ConduitRetribution2Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Sanctified JudgementRetribution3Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Sacred ArbiterRetribution1Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Champion of the LightRetribution3Increases your spell damage and healing by up to 100% of your Intellect.
Instrument of LawRetribution2Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Twist of LightRetribution1Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
23 changed talents — Forever vs Classic
Healing Light (Holy)
Forever: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Classic: Increases the amount healed by your Holy Light and Flash of Light spells by 12%.
Spiritual Focus (Holy)
Forever: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Classic: Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Unyielding Faith (Holy)
Forever: Reduces the duration of Fear and Disorient effects on you by 30%.
Classic: Increases your chance to resist Fear and Disorient effects by an additional 10%.
Illumination (Holy)
Forever: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 100% chance to gain Mana equal to the base cost of the spell.
Holy Shock (Holy)
Forever: Blasts the target with Holy energy, causing 134 Holy damage to an enemy, or 114 healing to an ally.
Classic: Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
Holy Power (Holy)
Forever: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Classic: Increases the critical effect chance of your Holy spells by 5%.
Redoubt (Protection)
Forever: Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Classic: Increases your chance to block attacks with your shield by 30% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
Precision (Protection)
Forever: Improves your chance to hit by 3%.
Classic: Increases your chance to hit with melee weapons by 3%.
Guardian's Favor (Protection)
Forever: Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Classic: Reduces the cooldown of your Blessing of Protection by 120 sec and increases the duration of your Blessing of Freedom by 6 sec.
Anticipation (Protection)
Forever: Increases your Defense Skill by 20.
Classic: Increases your Defense skill by 10.
Improved Righteous Fury (Protection)
Forever: While Righteous Fury is active, all damage taken is reduced by 6%.
Classic: Increases the amount of threat generated by your Righteous Fury spell by 50%.
Shield Specialization (Protection)
Forever: Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 secroccooldown sec.
Classic: Increases the amount of damage absorbed by your shield by 30%.
One-Handed Weapon Specialization (Protection)
Forever: Increases the damage you deal with one-handed melee weapons by 10%.
Classic: Increases the damage you deal with one-handed melee weapons by 10%.
Reckoning (Protection)
Forever: Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Classic: Gives you a 100% chance to gain an extra attack after being the victim of a critical strike.
Holy Shield (Protection)
Forever: Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Classic: Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Benediction (Retribution)
Forever: Reduces the Mana cost of all instant cast spells and abilities by 10%.
Classic: Reduces the Mana cost of your Judgement and Seal spells by 15%.
Improved Judgement (Retribution)
Forever: Decreases the cooldown of your Judgement ability by 2 sec.
Classic: Decreases the cooldown of your Judgement spell by 2 sec.
Conviction (Retribution)
Forever: Improves your chance to get a critical strike with melee attacks by 5%.
Classic: Increases your chance to get a critical strike with melee weapons by 5%.
Vindication (Retribution)
Forever: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 6, and increase your Attack Power by 3% for 30 sec.
Classic: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 15%10 sec.
Seal of Command (Retribution)
Forever: Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 48.5 Holy damage, 97 if the target is stunned or incapacitated.
Classic: Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing ? Holy damage, 93 to 101 if the target is stunned or incapacitated.
Pursuit of Justice (Retribution)
Forever: Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Classic: Increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Eye for an Eye (Retribution)
Forever: All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Classic: All spell criticals against you cause 30% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Vengeance (Retribution)
Forever: Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Classic: Gives you a 15% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

All Paladin talents

Holy (17 talents)
Divine Strength · row 1 · 5 ranks
Rank 1: Increases your Strength by 2%. Rank 5: Increases your Strength by 10%.
Divine Intellect · row 1 · 5 ranks
Rank 1: Increases your total Intellect by 2%. Rank 5: Increases your total Intellect by 10%.
Healing Light · row 2 · 3 ranks
Rank 1: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%. Rank 3: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Spiritual Focus · row 2 · 2 ranks
Rank 1: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage. Rank 2: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Improved Seals · row 2 · 3 ranks
Rank 1: Increases the damage done by your Seals and Judgements by 5%. Rank 3: Increases the damage done by your Seals and Judgements by 15%.
Unyielding Faith · row 2 · 2 ranks
Rank 1: Reduces the duration of Fear and Disorient effects on you by 15%. Rank 2: Reduces the duration of Fear and Disorient effects on you by 30%.
Voice of Truth · row 3 · 1 rank
Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Reverence · row 3 · 3 ranks
Rank 1: Allows 10% of your Mana regeneration to continue while casting. Rank 3: Allows 30% of your Mana regeneration to continue while casting.
Purifying Power · row 3 · 2 ranks
Rank 1: Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%. Rank 2: Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Infusion of Light · row 4 · 2 ranks
Rank 1: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec. Rank 2: Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
Illumination · row 4 · 5 ranks
Rank 1: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell. Rank 5: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Divine Favor · row 4 · 1 rank
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Divine Precision · row 5 · 3 ranks
Rank 1: Improves your chance to hit with Holy spells by 6%. Rank 3: Improves your chance to hit with Holy spells by 18%.
Holy Shock · row 5 · 1 rank
Blasts the target with Holy energy, causing 134 Holy damage to an enemy, or 114 healing to an ally.
Consecrated Ground · row 5 · 2 ranks
Rank 1: Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration. Rank 2: Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Holy Power · row 6 · 5 ranks
Rank 1: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%. Rank 5: Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Light's Vigil · row 7 · 1 rank
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 182 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 324. The Paladin may only have one Light's Vigil active per party.
Protection (16 talents)
Toughness · row 1 · 5 ranks
Rank 1: Increases your armor value from items by 2%. Rank 5: Increases your armor value from items by 10%.
Redoubt · row 1 · 5 ranks
Rank 1: Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks. Rank 5: Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Precision · row 2 · 3 ranks
Rank 1: Improves your chance to hit by 1%. Rank 3: Improves your chance to hit by 3%.
Guardian's Favor · row 2 · 2 ranks
Rank 1: Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec. Rank 2: Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Anticipation · row 2 · 5 ranks
Rank 1: Increases your Defense Skill by 4. Rank 5: Increases your Defense Skill by 20.
Improved Seal of Fury · row 3 · 1 rank
When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.
Improved Righteous Fury · row 3 · 3 ranks
Rank 1: While Righteous Fury is active, all damage taken is reduced by 2%. Rank 3: While Righteous Fury is active, all damage taken is reduced by 6%.
Shield Specialization · row 3 · 3 ranks
Rank 1: Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 secroccooldown sec. Rank 3: Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 secroccooldown sec.
Sacred Duty · row 3 · 2 ranks
Rank 1: Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec. Rank 2: Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Swift Judgement · row 4 · 1 rank
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
One-Handed Weapon Specialization · row 4 · 3 ranks
Rank 1: Increases the damage you deal with one-handed melee weapons by 3%. Rank 3: Increases the damage you deal with one-handed melee weapons by 10%.
Improved Hammer of Justice · row 4 · 3 ranks
Rank 1: Decreases the cooldown of your Hammer of Justice spell by 5 sec. Rank 3: Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Templar's Bulwark · row 5 · 1 rank
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Reckoning · row 5 · 5 ranks
Rank 1: Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike. Rank 5: Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.
Iron Creed · row 6 · 5 ranks
Rank 1: Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec. Rank 5: Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Holy Shield · row 7 · 1 rank
Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Retribution (17 talents)
Deflection · row 1 · 5 ranks
Rank 1: Increases your Parry chance by 1%. Rank 5: Increases your Parry chance by 5%.
Benediction · row 1 · 5 ranks
Rank 1: Reduces the Mana cost of all instant cast spells and abilities by 2%. Rank 5: Reduces the Mana cost of all instant cast spells and abilities by 10%.
Improved Judgement · row 2 · 2 ranks
Rank 1: Decreases the cooldown of your Judgement ability by 1 sec. Rank 2: Decreases the cooldown of your Judgement ability by 2 sec.
Holy Conduit · row 2 · 2 ranks
Rank 1: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%. Rank 2: Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Conviction · row 2 · 5 ranks
Rank 1: Improves your chance to get a critical strike with melee attacks by 1%. Rank 5: Improves your chance to get a critical strike with melee attacks by 5%.
Vindication · row 3 · 3 ranks
Rank 1: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 2, and increase your Attack Power by 1% for 30 sec. Rank 3: Gives your damaging melee attacks a chance to reduce the target's Attack Power by 6, and increase your Attack Power by 3% for 30 sec.
Sanctified Judgement · row 3 · 3 ranks
Rank 1: Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal. Rank 3: Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Seal of Command · row 3 · 1 rank
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 48.5 Holy damage, 97 if the target is stunned or incapacitated.
Pursuit of Justice · row 3 · 2 ranks
Rank 1: Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects. Rank 2: Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Eye for an Eye · row 4 · 2 ranks
Rank 1: All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health. Rank 2: All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred Arbiter · row 4 · 1 rank
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Two-Handed Weapon Specialization · row 5 · 3 ranks
Rank 1: Increases the damage you deal with two-handed melee weapons by 2%. Rank 3: Increases the damage you deal with two-handed melee weapons by 6%.
Vengeance · row 5 · 3 ranks
Rank 1: Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times. Rank 3: Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Repentance · row 5 · 1 rank
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Champion of the Light · row 6 · 3 ranks
Rank 1: Increases your spell damage and healing by up to 33% of your Intellect. Rank 3: Increases your spell damage and healing by up to 100% of your Intellect.
Instrument of Law · row 6 · 2 ranks
Rank 1: Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active. Rank 2: Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Twist of Light · row 7 · 1 rank
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

Paladin talent FAQ

How many talent points does a Paladin get in WoW Forever?

51. You get one talent point per level from level 10 to 60. The Legacy perk Talented can move up to five of those points earlier (levels 9 down to 5), so a fully Talented character has all 51 points at level 55.

How do talent rows unlock?

Each row of a Paladin tree needs 5 more points spent in the rows above it in the same tree, so the bottom talent needs 30 points in that tree first. Talents with an arrow also need the talent above them at maximum rank.

How much did Paladin talents change from Classic?

Comparing the Forever client with Classic Era: 19 of 50 Paladin talents are new, 23 changed and 8 are unchanged.

Are these talents final?

No. This calculator uses beta build 70009 (Sep 24, 2026). Blizzard can change talents before and after the November 4 launch; the page updates automatically when a new client build appears.

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