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Discipline
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Recommended Priest builds
Starting points built from the beta talent data and Classic leveling experience. They have not yet been tested in the Forever client — adjust them as you play.
Shadow leveling (20/0/31)
Solo leveling with little downtime · 20/0/31 · capstone at level 60 · Theorycraft
Start with Spirit Tap for mana regeneration after kills, take Mind Flay and Vampiric Embrace, reach Shadowform, then add Discipline shields and mana talents.
Spirit Tap and Improved Shadow Word: Pain keep you killing without long drinking breaks.
Mind Flay slows enemies so they rarely reach you.
Shadowform at the bottom of the tree is the Shadow capstone players aim for by level 40.
Improved Power Word: Shield and Meditation from Discipline add safety and mana after 40.
Compared with the Classic Era client (14 new, 29 changed, 10 unchanged). Tick “Mark changes from Classic” in the calculator to see these on the grid.
New talent
Tree
Ranks
Max rank effect
Power in Light
Discipline
5
Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
Twin Disciplines
Discipline
5
Increases the damage and healing of your instant cast spells by 5%.
Holy Precision
Discipline
3
Improves your chance to hit with Holy spells by 18%.
Soul Warding
Discipline
1
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Penance
Discipline
1
Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed Hope
Discipline
5
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Divine Aegis
Discipline
3
Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
Twilight Focus
Holy
3
Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Binding Heal
Holy
1
Heals a friendly target and the caster for 247. Low threat.
Litany of Light
Holy
2
When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Prayer of Mending
Holy
1
Places a spell on the target that heals them the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Improved Mind Flay
Shadow
2
Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Devouring Contagion
Shadow
2
Reduces the mana cost of your Devouring Plague by 50%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
Early Demise
Shadow
2
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
29 changed talents — Forever vs Classic
Wand Specialization (Discipline)
Forever: Increases your damage with Wands by 25%. Classic: Increases your damage with Wands by 25%.
Silent Resolve (Discipline)
Forever: Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%. Classic: Reduces the threat generated by your spells by 20%.
Improved Power Word: Shield (Discipline)
Forever: Increases the damage absorbed by your Power Word: Shield by 20%. Classic: Increases the damage absorbed by your Power Word: Shield by 15%.
Martyrdom (Discipline)
Forever: Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. Classic: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.
Mental Agility (Discipline)
Forever: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%. Classic: Reduces the mana cost of your instant cast spells by 10%.
Meditation (Discipline)
Forever: Allows 50% of your Mana regeneration to continue while casting. Classic: Allows 15% of your Mana regeneration to continue while casting.
Improved Inner Fire (Discipline)
Forever: Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12. Classic: Increases the Armor bonus of your Inner Fire spell by 30%.
Mental Strength (Discipline)
Forever: Increases your total Intellect by 15%. Classic: Increases your maximum Mana by 10%.
Improved Mana Burn (Discipline)
Forever: Reduces the casting time of your Mana Burn spell by 1.0 sec. Classic: Reduces the casting time of your Mana Burn spell by 0.5 sec.
Power Infusion (Discipline)
Forever: Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec. Classic: Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
Divine Fury (Holy)
Forever: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec. Classic: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
Holy Nova (Holy)
Forever: Causes an explosion of holy light around the caster, causing 27 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 51. These effects cause no threat. Classic: Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.
Blessed Recovery (Holy)
Forever: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. Classic: After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.
Inspiration (Holy)
Forever: Your non-periodic critical heals increase your target's Armor by 25% for 15 sec. Classic: Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Improved Healing (Holy)
Forever: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%. Classic: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
Searing Light (Holy)
Forever: Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. Classic: Increases the damage of your Smite and Holy Fire spells by 10%.
Spirit of Redemption (Holy)
Forever: Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. Classic: Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance (Holy)
Forever: Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit. Classic: Increases spell damage and healing by up to 25% of your total Spirit.
Spiritual Healing (Holy)
Forever: Increases the amount healed by your spells by 10%. Classic: Increases the amount healed by your healing spells by 10%.
Shadow Focus (Shadow)
Forever: Improves your chance to hit with Shadow spells by 5%. Classic: Reduces your target's chance to resist your Shadow spells by 10%.
Spirit Tap (Shadow)
Forever: Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting. Classic: Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Shadow Affinity (Shadow)
Forever: Reduces the threat generated by your Shadow spells by 30%. Classic: Reduces the threat generated by your Shadow spells by 25%.
Shadow Reach (Shadow)
Forever: Increases the range of your offensive Shadow spells by 20%. Classic: Increases the range of your Shadow damage spells by 20%.
Mind Flay (Shadow)
Forever: Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%. Classic: Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
Vampiric Embrace (Shadow)
Forever: Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die. Classic: Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Shadow Weaving (Shadow)
Forever: Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times. Classic: Your Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
Silence (Shadow)
Forever: Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec. Classic: Silences the target, preventing them from casting spells for 5 sec.
Darkness (Shadow)
Forever: Increases your Shadow damage done by 10%. Classic: Increases your Shadow spell damage by 10%.
Shadowform (Shadow)
Forever: Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form. Classic: Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
All Priest talents
Discipline (18 talents)
Power in Light · row 1 · 5 ranks
Rank 1: Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Rank 5: Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
Wand Specialization · row 1 · 2 ranks
Rank 1: Increases your damage with Wands by 13%.
Rank 2: Increases your damage with Wands by 25%.
Twin Disciplines · row 1 · 5 ranks
Rank 1: Increases the damage and healing of your instant cast spells by 1%.
Rank 5: Increases the damage and healing of your instant cast spells by 5%.
Silent Resolve · row 2 · 3 ranks
Rank 1: Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Rank 3: Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Holy Precision · row 2 · 3 ranks
Rank 1: Improves your chance to hit with Holy spells by 6%.
Rank 3: Improves your chance to hit with Holy spells by 18%.
Improved Power Word: Shield · row 2 · 3 ranks
Rank 1: Increases the damage absorbed by your Power Word: Shield by 7%.
Rank 3: Increases the damage absorbed by your Power Word: Shield by 20%.
Martyrdom · row 2 · 2 ranks
Rank 1: Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Rank 2: Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Mental Agility · row 3 · 3 ranks
Rank 1: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Rank 3: Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Inner Focus · row 3 · 1 rank
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Meditation · row 3 · 3 ranks
Rank 1: Allows 17% of your Mana regeneration to continue while casting.
Rank 3: Allows 50% of your Mana regeneration to continue while casting.
Improved Inner Fire · row 4 · 3 ranks
Rank 1: Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Rank 3: Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Mental Strength · row 4 · 5 ranks
Rank 1: Increases your total Intellect by 3%.
Rank 5: Increases your total Intellect by 15%.
Soul Warding · row 4 · 1 rank
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Improved Mana Burn · row 4 · 2 ranks
Rank 1: Reduces the casting time of your Mana Burn spell by 0.5 sec.
Rank 2: Reduces the casting time of your Mana Burn spell by 1.0 sec.
Penance · row 5 · 1 rank
Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed Hope · row 5 · 5 ranks
Rank 1: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Rank 5: Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Divine Aegis · row 6 · 3 ranks
Rank 1: Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Rank 3: Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
Power Infusion · row 7 · 1 rank
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Holy (17 talents)
Twilight Focus · row 1 · 3 ranks
Rank 1: Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
Rank 3: Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Improved Renew · row 1 · 3 ranks
Rank 1: Increases the amount healed by your Renew spell by 5%.
Rank 3: Increases the amount healed by your Renew spell by 15%.
Holy Specialization · row 1 · 5 ranks
Rank 1: Increases the critical effect chance of your Holy spells by 1%.
Rank 5: Increases the critical effect chance of your Holy spells by 5%.
Spell Warding · row 2 · 5 ranks
Rank 1: Reduces all spell damage taken by 2%.
Rank 5: Reduces all spell damage taken by 10%.
Divine Fury · row 2 · 5 ranks
Rank 1: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
Rank 5: Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Holy Nova · row 3 · 1 rank
Causes an explosion of holy light around the caster, causing 27 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 51. These effects cause no threat.
Blessed Recovery · row 3 · 3 ranks
Rank 1: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Rank 3: After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Inspiration · row 3 · 3 ranks
Rank 1: Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Rank 3: Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Holy Reach · row 4 · 2 ranks
Rank 1: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Rank 2: Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Improved Healing · row 4 · 3 ranks
Rank 1: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Rank 3: Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Searing Light · row 4 · 2 ranks
Rank 1: Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Rank 2: Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Binding Heal · row 4 · 1 rank
Heals a friendly target and the caster for 247. Low threat.
Litany of Light · row 5 · 2 ranks
Rank 1: When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Rank 2: When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Spirit of Redemption · row 5 · 1 rank
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance · row 5 · 5 ranks
Rank 1: Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Rank 5: Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Spiritual Healing · row 6 · 3 ranks
Rank 1: Increases the amount healed by your spells by 3%.
Rank 3: Increases the amount healed by your spells by 10%.
Prayer of Mending · row 7 · 1 rank
Places a spell on the target that heals them the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow (18 talents)
Shadow Focus · row 1 · 5 ranks
Rank 1: Improves your chance to hit with Shadow spells by 1%.
Rank 5: Improves your chance to hit with Shadow spells by 5%.
Blackout · row 1 · 5 ranks
Rank 1: Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Rank 5: Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Spirit Tap · row 1 · 5 ranks
Rank 1: Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Rank 5: Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Shadow Affinity · row 2 · 3 ranks
Rank 1: Reduces the threat generated by your Shadow spells by 10%.
Rank 3: Reduces the threat generated by your Shadow spells by 30%.
Improved Shadow Word: Pain · row 2 · 2 ranks
Rank 1: Increases the duration of your Shadow Word: Pain spell by 3 sec.
Rank 2: Increases the duration of your Shadow Word: Pain spell by 6 sec.
Shadow Reach · row 2 · 2 ranks
Rank 1: Increases the range of your offensive Shadow spells by 10%.
Rank 2: Increases the range of your offensive Shadow spells by 20%.
Improved Mind Blast · row 3 · 5 ranks
Rank 1: Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Rank 5: Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Improved Psychic Scream · row 3 · 2 ranks
Rank 1: Reduces the cooldown of your Psychic Scream spell by 2 sec.
Rank 2: Reduces the cooldown of your Psychic Scream spell by 4 sec.
Mind Flay · row 3 · 1 rank
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Mind Flay · row 3 · 2 ranks
Rank 1: Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Rank 2: Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Improved Fade · row 4 · 2 ranks
Rank 1: Decreases the cooldown of your Fade ability by 3 sec.
Rank 2: Decreases the cooldown of your Fade ability by 6 sec.
Vampiric Embrace · row 4 · 1 rank
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
Shadow Weaving · row 4 · 3 ranks
Rank 1: Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Rank 3: Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Silence · row 5 · 1 rank
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Devouring Contagion · row 5 · 2 ranks
Rank 1: Reduces the mana cost of your Devouring Plague by 25%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Rank 2: Reduces the mana cost of your Devouring Plague by 50%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
Early Demise · row 6 · 2 ranks
Rank 1: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Rank 2: Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Darkness · row 6 · 5 ranks
Rank 1: Increases your Shadow damage done by 2%.
Rank 5: Increases your Shadow damage done by 10%.
Shadowform · row 7 · 1 rank
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Priest talent FAQ
How many talent points does a Priest get in WoW Forever?
51. You get one talent point per level from level 10 to 60. The Legacy perk Talented can move up to five of those points earlier (levels 9 down to 5), so a fully Talented character has all 51 points at level 55.
How do talent rows unlock?
Each row of a Priest tree needs 5 more points spent in the rows above it in the same tree, so the bottom talent needs 30 points in that tree first. Talents with an arrow also need the talent above them at maximum rank.
How much did Priest talents change from Classic?
Comparing the Forever client with Classic Era: 14 of 53 Priest talents are new, 29 changed and 10 are unchanged.
Are these talents final?
No. This calculator uses beta build 70009 (Sep 24, 2026). Blizzard can change talents before and after the November 4 launch; the page updates automatically when a new client build appears.