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0 / 51talent points

Assassination

0 pts

Combat

0 pts

Subtlety

0 pts
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Recommended Rogue builds

Starting points built from the beta talent data and Classic leveling experience. They have not yet been tested in the Forever client — adjust them as you play.

Combat leveling (19/32/0)

Dual-wield leveling and dungeons · 19/32/0 · capstone at level 60 · Theorycraft

Build hit and dodge first, then Dual Wield Specialization, Blade Flurry and Adrenaline Rush; finish in Assassination for Relentless Strikes and Lethality.

  • Precision and Dual Wield Specialization fix the miss chance and off-hand damage that slow early dual-wielding.
  • Lightning Reflexes, Deflection and Riposte make a melee class safer when a pull goes wrong.
  • Blade Flurry and Adrenaline Rush are strong cooldowns for pulls of two or three mobs.
  • Relentless Strikes and Lethality improve finishers once Combat is complete.

What changed from Classic

Compared with the Classic Era client (10 new, 30 changed, 13 unchanged). Tick “Mark changes from Classic” in the calculator to see these on the grid.

New talentTreeRanksMax rank effect
MutilateAssassination1Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
VenomAssassination1Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Puncturing WoundsCombat3Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Flawless ExecutionCombat1Reduces the Energy cost of your Eviscerate ability by 10.
Hack and SlashCombat5Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Dirty TricksSubtlety2Reduces the Energy cost of your Sap and Blind abilities by 50%.
Improved DistractSubtlety2Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
QuietusSubtlety5Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
CutthroatSubtlety5Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand CutsSubtlety1When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
30 changed talents — Forever vs Classic
Improved Gouge (Assassination)
Forever: Increases the duration of your Gouge ability by 1.5 sec.
Classic: Increases the effect duration of your Gouge ability by 1.5 sec.
Remorseless Attacks (Assassination)
Forever: After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Classic: After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
Malice (Assassination)
Forever: Increases your critical strike chance with all attacks and Poisons by 5%.
Classic: Increases your critical strike chance by 5%.
Murder (Assassination)
Forever: Increases all damage dealt by 4% against Humanoid and Giant targets.
Classic: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
Improved Expose Armor (Assassination)
Forever: Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Classic: Increases the armor reduced by your Expose Armor ability by 50%.
Lethality (Assassination)
Forever: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Classic: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.
Cold Blood (Assassination)
Forever: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Classic: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Improved Poisons (Assassination)
Forever: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Classic: Increases the chance to apply poisons to your target by 10%.
Vigor (Assassination)
Forever: Increases your maximum Energy by 10.
Classic: Increases your maximum Energy by 10.
Improved Kidney Shot (Assassination)
Forever: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Classic: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.
Improved Eviscerate (Combat)
Forever: Increases the damage done by your Eviscerate ability by 20%.
Classic: Increases the damage done by your Eviscerate ability by 15%.
Deflection (Combat)
Forever: Increases your Parry chance by 6%.
Classic: Increases your Parry chance by 5%.
Precision (Combat)
Forever: Improves your chance to hit by 3%.
Classic: Increases your chance to hit with melee weapons by 5%.
Endurance (Combat)
Forever: Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Classic: Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
Dual Wield Specialization (Combat)
Forever: Increases the damage done by your off-hand weapon by 25%.
Classic: Increases the damage done by your offhand weapon by 50%.
Blade Flurry (Combat)
Forever: Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Classic: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Weapon Expertise (Combat)
Forever: Reduces the chance for your attacks to be Dodged or Parried by 2%.
Classic: Increases your skill with Sword, Fist and Dagger weapons by 5.
Aggression (Combat)
Forever: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Classic: Increases the damage of your Sinister Strike and Eviscerate abilities by 6%.
Camouflage (Subtlety)
Forever: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Classic: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
Master of Deception (Subtlety)
Forever: Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Classic: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
Opportunity (Subtlety)
Forever: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Classic: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.
Setup (Subtlety)
Forever: Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Classic: Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Elusiveness (Subtlety)
Forever: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Classic: Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
Initiative (Subtlety)
Forever: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Classic: Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike (Subtlety)
Forever: A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Classic: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Heightened Senses (Subtlety)
Forever: Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Classic: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
Premeditation (Subtlety)
Forever: Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Classic: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
Serrated Blades (Subtlety)
Forever: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Classic: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
Dirty Deeds (Subtlety)
Forever: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Classic: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20.
Hemorrhage (Subtlety)
Forever: An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Classic: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.

All Rogue talents

Assassination (17 talents)
Improved Gouge · row 1 · 3 ranks
Rank 1: Increases the duration of your Gouge ability by 0.5 sec. Rank 3: Increases the duration of your Gouge ability by 1.5 sec.
Remorseless Attacks · row 1 · 2 ranks
Rank 1: After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. Rank 2: After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Malice · row 1 · 5 ranks
Rank 1: Increases your critical strike chance with all attacks and Poisons by 1%. Rank 5: Increases your critical strike chance with all attacks and Poisons by 5%.
Ruthlessness · row 2 · 3 ranks
Rank 1: Gives your finishing moves a 20% chance to add a Combo Point to your target. Rank 3: Gives your finishing moves a 60% chance to add a Combo Point to your target.
Murder · row 2 · 2 ranks
Rank 1: Increases all damage dealt by 2% against Humanoid and Giant targets. Rank 2: Increases all damage dealt by 4% against Humanoid and Giant targets.
Improved Slice and Dice · row 2 · 3 ranks
Rank 1: Increases the duration of your Slice and Dice ability by 15%. Rank 3: Increases the duration of your Slice and Dice ability by 45%.
Relentless Strikes · row 3 · 1 rank
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Improved Expose Armor · row 3 · 2 ranks
Rank 1: Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points. Rank 2: Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Lethality · row 3 · 5 ranks
Rank 1: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%. Rank 5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Vile Poisons · row 4 · 5 ranks
Rank 1: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Rank 5: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Cold Blood · row 4 · 1 rank
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Improved Poisons · row 4 · 5 ranks
Rank 1: Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge. Rank 5: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Vigor · row 5 · 2 ranks
Rank 1: Increases your maximum Energy by 5. Rank 2: Increases your maximum Energy by 10.
Mutilate · row 5 · 1 rank
Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Improved Kidney Shot · row 5 · 2 ranks
Rank 1: Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks. Rank 2: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Seal Fate · row 6 · 5 ranks
Rank 1: Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point. Rank 5: Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Venom · row 7 · 1 rank
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Combat (17 talents)
Improved Eviscerate · row 1 · 3 ranks
Rank 1: Increases the damage done by your Eviscerate ability by 7%. Rank 3: Increases the damage done by your Eviscerate ability by 20%.
Improved Sinister Strike · row 1 · 2 ranks
Rank 1: Reduces the Energy cost of your Sinister Strike ability by 3. Rank 2: Reduces the Energy cost of your Sinister Strike ability by 5.
Lightning Reflexes · row 1 · 5 ranks
Rank 1: Increases your Dodge chance by 1%. Rank 5: Increases your Dodge chance by 5%.
Puncturing Wounds · row 2 · 3 ranks
Rank 1: Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point. Rank 3: Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Deflection · row 2 · 3 ranks
Rank 1: Increases your Parry chance by 2%. Rank 3: Increases your Parry chance by 6%.
Precision · row 2 · 3 ranks
Rank 1: Improves your chance to hit by 1%. Rank 3: Improves your chance to hit by 3%.
Endurance · row 3 · 2 ranks
Rank 1: Reduces the cooldown of your Sprint and Evasion abilities by 30%. Rank 2: Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Riposte · row 3 · 1 rank
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for a short time.
Improved Sprint · row 3 · 2 ranks
Rank 1: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Rank 2: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved Kick · row 4 · 2 ranks
Rank 1: Gives your Kick ability a 50% chance to Silence the target for 2 sec. Rank 2: Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Flawless Execution · row 4 · 1 rank
Reduces the Energy cost of your Eviscerate ability by 10.
Dual Wield Specialization · row 4 · 5 ranks
Rank 1: Increases the damage done by your off-hand weapon by 5%. Rank 5: Increases the damage done by your off-hand weapon by 25%.
Blade Flurry · row 5 · 1 rank
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash · row 5 · 5 ranks
Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor. Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Weapon Expertise · row 6 · 2 ranks
Rank 1: Reduces the chance for your attacks to be Dodged or Parried by 1%. Rank 2: Reduces the chance for your attacks to be Dodged or Parried by 2%.
Aggression · row 6 · 3 ranks
Rank 1: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%. Rank 3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Adrenaline Rush · row 7 · 1 rank
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety (19 talents)
Camouflage · row 1 · 5 ranks
Rank 1: Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec. Rank 5: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Master of Deception · row 1 · 3 ranks
Rank 1: Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher. Rank 3: Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Opportunity · row 1 · 2 ranks
Rank 1: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%. Rank 2: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Setup · row 2 · 3 ranks
Rank 1: Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell. Rank 3: Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Elusiveness · row 2 · 2 ranks
Rank 1: Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Rank 2: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Dirty Tricks · row 2 · 2 ranks
Rank 1: Reduces the Energy cost of your Sap and Blind abilities by 25%. Rank 2: Reduces the Energy cost of your Sap and Blind abilities by 50%.
Improved Ambush · row 2 · 3 ranks
Rank 1: Increases the critical strike chance of your Ambush ability by 15%. Rank 3: Increases the critical strike chance of your Ambush ability by 45%.
Initiative · row 3 · 3 ranks
Rank 1: Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Rank 3: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike · row 3 · 1 rank
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Improved Distract · row 3 · 2 ranks
Rank 1: Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower. Rank 2: Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
Heightened Senses · row 4 · 2 ranks
Rank 1: Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%. Rank 2: Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Premeditation · row 4 · 1 rank
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated Blades · row 4 · 3 ranks
Rank 1: Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%. Rank 3: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Dirty Deeds · row 5 · 2 ranks
Rank 1: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target. Rank 2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Preparation · row 5 · 1 rank
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage · row 5 · 1 rank
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Quietus · row 6 · 5 ranks
Rank 1: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health. Rank 5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Cutthroat · row 6 · 5 ranks
Rank 1: Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth. Rank 5: Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand Cuts · row 7 · 1 rank
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

Rogue talent FAQ

How many talent points does a Rogue get in WoW Forever?

51. You get one talent point per level from level 10 to 60. The Legacy perk Talented can move up to five of those points earlier (levels 9 down to 5), so a fully Talented character has all 51 points at level 55.

How do talent rows unlock?

Each row of a Rogue tree needs 5 more points spent in the rows above it in the same tree, so the bottom talent needs 30 points in that tree first. Talents with an arrow also need the talent above them at maximum rank.

How much did Rogue talents change from Classic?

Comparing the Forever client with Classic Era: 10 of 53 Rogue talents are new, 30 changed and 13 are unchanged.

Are these talents final?

No. This calculator uses beta build 70009 (Sep 24, 2026). Blizzard can change talents before and after the November 4 launch; the page updates automatically when a new client build appears.

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