The WoW Forever beta is live · level cap 20 (30 announced for later in the beta)

Beta guide

0 / 51talent points

Elemental

0 pts

Enhancement

0 pts

Restoration

0 pts
Point order by level Recorded as you click
  1. Add points to see the level at which each point is spent.

Recommended Shaman builds

Starting points built from the beta talent data and Classic leveling experience. They have not yet been tested in the Forever client — adjust them as you play.

Enhancement leveling (0/37/14)

Two-handed or dual-wield melee leveling · 0/37/14 · capstone at level 60 · Theorycraft

Go down Enhancement for Flurry, Stormstrike and Maelstrom Weapon, then spend the rest on Restoration for cheaper totems and faster self-heals.

  • Thundering Strikes and Flurry are the core melee damage talents.
  • Improved Ghost Wolf helps you move between quests before a mount.
  • Stormstrike and Maelstrom Weapon give Enhancement burst and faster casts.
  • Totemic Focus and Improved Healing Wave keep you topped up between fights.

What changed from Classic

Compared with the Classic Era client (17 new, 26 changed, 7 unchanged). Tick “Mark changes from Classic” in the calculator to see these on the grid.

New talentTreeRanksMax rank effect
Elemental AlacrityElemental3Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
Improved Fire NovaElemental2Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.
Elemental ReachElemental2Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.
Lightning OverloadElemental3Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
EarthboundElemental1Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Lava BurstElemental1You hurl molten lava at the target, dealing 164 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Mental DexterityEnhancement3Increases your Attack Power by an amount equal to 100% of your Intellect.
Shamanistic FocusEnhancement1Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Spirit WeaponsEnhancement1Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Mental QuicknessEnhancement2Increases your spell damage and healing by up to 30% of your Intellect.
Improved StormstrikeEnhancement2When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Maelstrom WeaponEnhancement5When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Rage of the FarseerEnhancement1Increases your attack speed by 30% for 25 sec.
MindfulnessRestoration3Allows 50% of your Mana regeneration to continue while casting.
Natural GraceRestoration3Reduces the threat generated by your spells by 15%.
Water ShieldRestoration1The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
RiptideRestoration1Heals a friendly target for 480, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
26 changed talents — Forever vs Classic
Convection (Elemental)
Forever: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
Classic: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 10%.
Concussion (Elemental)
Forever: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Classic: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 5%.
Elemental Warding (Elemental)
Forever: Reduces damage taken from Fire, Frost, and Nature effects by 10%.
Classic: Reduces damage taken from Fire, Frost and Nature effects by 10%.
Reverberation (Elemental)
Forever: Reduces the cooldown of your Shock spells by 1.0 sec.
Classic: Reduces the cooldown of your Shock spells by 1 sec.
Call of Flame (Elemental)
Forever: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.
Classic: Increases the damage done by your Fire Totems by 15%.
Elemental Devastation (Elemental)
Forever: Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Classic: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Eye of the Storm (Elemental)
Forever: Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
Classic: Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
Call of Thunder (Elemental)
Forever: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
Classic: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 6%.
Elemental Fury (Elemental)
Forever: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Classic: Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Thundering Strikes (Enhancement)
Forever: Improves your chance to get a critical strike with all spells and attacks by 5%.
Classic: Improves your chance to get a critical strike with your weapon attacks by 5%.
Ancestral Knowledge (Enhancement)
Forever: Increases your Intellect by 10%.
Classic: Increases your maximum Mana by 5%.
Improved Ghost Wolf (Enhancement)
Forever: Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.
Classic: Reduces the cast time of your Ghost Wolf spell by 2 sec.
Elemental Weapons (Enhancement)
Forever: Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Classic: Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Anticipation (Enhancement)
Forever: Increases your chance to dodge by an additional 6%.
Classic: Increases your chance to dodge by an additional 5%.
Toughness (Enhancement)
Forever: Increases your Stamina by 10%.
Classic: Increases your armor value from items by 10%.
Flurry (Enhancement)
Forever: Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Classic: Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Stormstrike (Enhancement)
Forever: Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Classic: Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
Totemic Focus (Restoration)
Forever: Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Classic: Reduces the Mana cost of your totems by 25%.
Tidal Focus (Restoration)
Forever: Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Classic: Reduces the Mana cost of your healing spells by 5%.
Improved Reincarnation (Restoration)
Forever: Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
Classic: Reduces the cooldown of your Reincarnation spell by 20 min and increases the amount of health and mana you reincarnate with by an additional 20%.
Ancestral Healing (Restoration)
Forever: Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Classic: Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Healing Focus (Restoration)
Forever: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Classic: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Tidal Mastery (Restoration)
Forever: Increases the critical effect chance of your healing spells by 5%.
Classic: Increases the critical effect chance of your healing and lightning spells by 5%.
Restorative Totems (Restoration)
Forever: Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Classic: Increases the effect of your Mana Spring and Healing Stream Totems by 25%.
Mana Tide Totem (Restoration)
Forever: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Classic: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
Healing Way (Restoration)
Forever: Increases the amount healed by your Healing Wave spell by 25%.
Classic: Your Healing Wave spells have a 100% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

All Shaman talents

Elemental (16 talents)
Convection · row 1 · 5 ranks
Rank 1: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%. Rank 5: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
Concussion · row 1 · 5 ranks
Rank 1: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%. Rank 5: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Elemental Warding · row 2 · 3 ranks
Rank 1: Reduces damage taken from Fire, Frost, and Nature effects by 3%. Rank 3: Reduces damage taken from Fire, Frost, and Nature effects by 10%.
Reverberation · row 2 · 5 ranks
Rank 1: Reduces the cooldown of your Shock spells by 0.2 sec. Rank 5: Reduces the cooldown of your Shock spells by 1.0 sec.
Call of Flame · row 2 · 3 ranks
Rank 1: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%. Rank 3: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.
Elemental Devastation · row 2 · 3 ranks
Rank 1: Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec. Rank 3: Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Elemental Focus · row 3 · 1 rank
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Elemental Alacrity · row 3 · 3 ranks
Rank 1: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec. Rank 3: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
Improved Fire Nova · row 4 · 2 ranks
Rank 1: Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec. Rank 2: Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.
Eye of the Storm · row 4 · 3 ranks
Rank 1: Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%. Rank 3: Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
Call of Thunder · row 4 · 1 rank
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
Elemental Reach · row 5 · 2 ranks
Rank 1: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards. Rank 2: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.
Lightning Overload · row 5 · 3 ranks
Rank 1: Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat. Rank 3: Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Earthbound · row 5 · 1 rank
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Elemental Fury · row 6 · 5 ranks
Rank 1: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%. Rank 5: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Lava Burst · row 7 · 1 rank
You hurl molten lava at the target, dealing 164 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Enhancement (18 talents)
Earth's Grasp · row 1 · 2 ranks
Rank 1: Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%. Rank 2: Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Thundering Strikes · row 1 · 5 ranks
Rank 1: Improves your chance to get a critical strike with all spells and attacks by 1%. Rank 5: Improves your chance to get a critical strike with all spells and attacks by 5%.
Ancestral Knowledge · row 1 · 5 ranks
Rank 1: Increases your Intellect by 2%. Rank 5: Increases your Intellect by 10%.
Guardian Totems · row 2 · 2 ranks
Rank 1: Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec. Rank 2: Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Mental Dexterity · row 2 · 3 ranks
Rank 1: Increases your Attack Power by an amount equal to 33% of your Intellect. Rank 3: Increases your Attack Power by an amount equal to 100% of your Intellect.
Improved Ghost Wolf · row 2 · 2 ranks
Rank 1: Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors. Rank 2: Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.
Improved Lightning Shield · row 2 · 3 ranks
Rank 1: Increases the damage done by your Lightning Shield orbs by 5%. Rank 3: Increases the damage done by your Lightning Shield orbs by 15%.
Elemental Weapons · row 3 · 3 ranks
Rank 1: Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%. Rank 3: Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Shamanistic Focus · row 3 · 1 rank
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Anticipation · row 3 · 3 ranks
Rank 1: Increases your chance to dodge by an additional 2%. Rank 3: Increases your chance to dodge by an additional 6%.
Toughness · row 4 · 5 ranks
Rank 1: Increases your Stamina by 2%. Rank 5: Increases your Stamina by 10%.
Flurry · row 4 · 5 ranks
Rank 1: Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike. Rank 5: Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Stormstrike · row 4 · 1 rank
Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Spirit Weapons · row 5 · 1 rank
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Mental Quickness · row 5 · 2 ranks
Rank 1: Increases your spell damage and healing by up to 15% of your Intellect. Rank 2: Increases your spell damage and healing by up to 30% of your Intellect.
Improved Stormstrike · row 5 · 2 ranks
Rank 1: When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry. Rank 2: When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Maelstrom Weapon · row 6 · 5 ranks
Rank 1: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec. Rank 5: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Rage of the Farseer · row 7 · 1 rank
Increases your attack speed by 30% for 25 sec.
Restoration (16 talents)
Improved Healing Wave · row 1 · 5 ranks
Rank 1: Reduces the casting time of your Healing Wave spell by 0.1 sec. Rank 5: Reduces the casting time of your Healing Wave spell by 0.5 sec.
Totemic Focus · row 1 · 5 ranks
Rank 1: Reduces the Mana cost of your totems and any spells that summon or move them by 5%. Rank 5: Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Mindfulness · row 2 · 3 ranks
Rank 1: Allows 17% of your Mana regeneration to continue while casting. Rank 3: Allows 50% of your Mana regeneration to continue while casting.
Natural Grace · row 2 · 3 ranks
Rank 1: Reduces the threat generated by your spells by 5%. Rank 3: Reduces the threat generated by your spells by 15%.
Tidal Focus · row 2 · 5 ranks
Rank 1: Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%. Rank 5: Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Improved Reincarnation · row 2 · 2 ranks
Rank 1: Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%. Rank 2: Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
Ancestral Healing · row 3 · 3 ranks
Rank 1: Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells. Rank 3: Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Healing Focus · row 3 · 3 ranks
Rank 1: Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell. Rank 3: Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Water Shield · row 3 · 1 rank
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Tidal Mastery · row 4 · 5 ranks
Rank 1: Increases the critical effect chance of your healing spells by 1%. Rank 5: Increases the critical effect chance of your healing spells by 5%.
Restorative Totems · row 4 · 5 ranks
Rank 1: Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%. Rank 5: Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Mana Tide Totem · row 4 · 1 rank
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Healing Way · row 5 · 3 ranks
Rank 1: Increases the amount healed by your Healing Wave spell by 8%. Rank 3: Increases the amount healed by your Healing Wave spell by 25%.
Nature's Swiftness · row 5 · 1 rank
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Purification · row 6 · 5 ranks
Rank 1: Increases the effectiveness of your healing spells by 2%. Rank 5: Increases the effectiveness of your healing spells by 10%.
Riptide · row 7 · 1 rank
Heals a friendly target for 480, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Shaman talent FAQ

How many talent points does a Shaman get in WoW Forever?

51. You get one talent point per level from level 10 to 60. The Legacy perk Talented can move up to five of those points earlier (levels 9 down to 5), so a fully Talented character has all 51 points at level 55.

How do talent rows unlock?

Each row of a Shaman tree needs 5 more points spent in the rows above it in the same tree, so the bottom talent needs 30 points in that tree first. Talents with an arrow also need the talent above them at maximum rank.

How much did Shaman talents change from Classic?

Comparing the Forever client with Classic Era: 17 of 50 Shaman talents are new, 26 changed and 7 are unchanged.

Are these talents final?

No. This calculator uses beta build 70009 (Sep 24, 2026). Blizzard can change talents before and after the November 4 launch; the page updates automatically when a new client build appears.

Next steps